An unofficial developer's console for Starsector. Hullmods need an entry in hull_mods. But yeah, editing planets is an eyesore, especially if you don't know what values are what (planet radius, orbital distance from parent, planet angular offset, orbital. Failed to execute command "addofficer aggressive 6" in context CAMPAIGN_MAP. Credits and distribution permission. Thx for any help or pointer. Console commands are a pathway to many abilities some consider to be irresistible. Starsector is very different though. He means how if you enter a colony that was conquered, say Tri Tach took it. 95a, complain to Alex for this feature return by asking him to incorporate event. ) Find the planet that you want to edit. I believe it's "survey /all" and everything is revealed. csv tells the console where to look for these scripts (the class row) and how the player uses the command (command is what they enter to use it, syntax and help are shown by the "help" command, and syntax is also shown to the player if the command returns CommandResult. Commander; Posts: 136; Re: [0. steady 60 fps the only Time I had issues was on my 8gb lap top 2gb ram card. from a help/list command) is larger as per the ui scaling settings, but the portion at "Enter a command, or 'help'. TallGiraffe117 • 2 yr. Quote from: Kentington on March 30, 2021, 06:15:38 AM. Autosave. The old launcher used Swing, so certain UI classes that the combat pop-up relies on would already be initialized when it needed them. Make sure you make a backup first, in case you do anything wrong. In this case you're looking for mining_drone_wing. Their are know won. . I've looked through the country, faction, colony, and diplomatic event files and I can't find it. LazyLib is a library required by most other Starsector mods. Enabling the console. ago. An unofficial developer's console for Starsector. ago. I mean, Starsector is still a perfectly balanced game, with no exploits. parseInput(Console. Use the help command to look up other commands in future, then you won't have to wait for someone to respond. I'd recommend looking up "good seeds starsector . In that line, replace com. Turning a planet to arid or jungle with TASC does a volatiles purge. - added some console commands that tim kept bothering me about 1. An unofficial developer's console for Starsector. To spawn these items in, open the console and use either of these commands: give ITEMID given NUMBER ITEMID. 5 Changelog: - Updated TASC to support compatibility with the 0. setmarketsize 4. You likely want to run the 2nd one first to add the modifier to then add a ruins to the planet. java. This is disrupting quite the game balance as my fleet is strong enough to tackle 1-2 at a time and the regeneration is much faster. Fobiner • 4 yr. 0. 8. Then type in help for all the command lists. 19. 4480 Posts 61 Topics Last post by JEENAH in Re: Spiral Arms II - Fre. e. Moreover, to help you get started on tweaking the game, the download also includes instructions for adding custom. It looks like it gives the same output if there are none for sale as it does when you enter a nonexistent id. It has two modes: Scrolling (default) and Pages (legacy). 7. An unofficial developer's console for Starsector. The Octaslaught. Search through the save file for the ship's name. getSector (). - Using this command without arguments gives as many crew as your fleet can. And cryovolcanic should work fine if "cryovolcanic" is passed in for the type. Let's go over some key changes you can make in the Starsector settings. - Further improved hullmod tooltips readability by adding a keypress feature for viewing additional. You can spawn fleets with SpawnFleet. Hullmod scripts usually extend BaseHullMod (which itself extends HullModEffect). ago. New commands: - Clear, clears the text from the campaign pop-up. 14, for Starsector 0. Add a Comment. ago. 8a Version 1. on Today at 04:26:09 PM Modding Resources. 05 (Read 1413100 times) January 11, 2013, 08:29:13 PM ». 0 WIP 7. - Rout, forces the enemy side into a full retreat. That is the only thing I can think of at the moment. Theres most likely a fighter somewhere on the map that failed to escape and is preventing you from winning Easiest fix is to install console commands so you can force. Can take a while. 9a] Console Commands v3. 0a 2022/02/17. Ms. . 96a-RC6 and make sure nothing broke as a result 0. Iirc I found them in ruins, some derelict ships as loose cargo, and stations (mining and research). list ships. For a full list of supported commands enter. Late Domain modified Cruiser-school tactic, explained through Paint. unique_bp will make it a unique bp you can find, midline_bp will make it a member of the midline blueprint package, so on. This mod adds a developer's console to Starsector that can be summoned with control+backspace. Ship and Weapons Pack has the arcade bosses, as well as the arcade player ship that you could cheat-in with console commands. 8. The only thing Starsector would benefit from releasing on steam would be even bigger mods-General cleanup of console commands, code and files. They should spawn as long as it is tagged properly. CSV file. For modders wanting to interact with the spoiler filter: simply add either a "HIDE_IN_CODEX" hint or a "restricted" tag to the relevant ship in. 10 - Version. The variant ID is case-sensitive, so check your capitalization if the command fails. Topic: [0. I have learned something new. 3, save that savegame again but with 0. You can remap these controls in the Settings menu, and if you're not able to control your ship I would start by checking there and making sure everything is still setup. You can also go into the starsector mod folder for whichever faction you want, find the ship list Excel spreadsheet located in there, and find the ship ID (should be listed under column B. That will add a stable location at the player fleet's current position. Safe to add and remove to an ongoing save file. If the installed tap is in an inner orbit and the planet that can't have it is in the outer orbit, what might be happening is that the outer planet drifts outside 10ly periodically and that's sufficient to block installation, whereas the inner planet. Utilities ; By ALazyWizard; 1. 4. This is part of what makes starsector very mod-friendly, how easily and smoothly it can be tweaked and its exact functions looked into. Step 3. A "market" in the game logic is a planet already colonised with a faction. 25, Set it to 1. It's 10. I think it's adjustrelation hegemony XX, or -XX Used to use it a bunch or if I made a mistake and wanted to take it back without having to reload. About 2 pages after that (depending on how many weapons the ship has), you'll see some text that looks like this:Changes to existing commands: - AddCrew: - No longer accepts a crew XP level argument. fandom. 1a RC3. Adds 5,945 thematically-appropriate names to Starsector for the game to use when generating procedural content: 2,925 names for NPCs (i. It doesn’t consume it. 6 and Starsector 0. To call system "worth colonization" is better to keep to much less harsh criteria. It seems that sometimes it does show, but once it stops showing the ships it won't show them again until the next time the game is started, in which the process repeats. An unofficial developer’s console for Starsector. If you are playing with mods do List conditions with the Console command mod. Currently doctrines update. Search through the save file for the ship's name. 2. All the above can be performed with no mods required, not even console commands. 1. No, all the little treasure troves you can explore are spawned when you start the game. 3 (which fixes the. Fixed some inaccuracies, added more info to the report, added the option to display a faction-specific report. Two new commands, some bugfixes, and in-combat message support. Industrial revolution let’s you build world monuments on your colonies that give story points…. If you don’t want to “cheat” then hire those officers and respec and change the personality with the console, that way you still got them “legit”. You can then select which mod (s) you want to run with in the launcher. NOTE: do not use ship name. Perma-modding s-mods in case you want to try out some builds without loading the campaign and doing a bunch of console commands; This mod is safe to add and remove from your saves. ago. Ow! Okay, okay, i will work! I'll build anywhere! Ooh, can't do that, sir. ago. ago. 233. Thanks for the help. Combat Radar. The former has a handy command for it, the latter adds (among many other things, it’s a whole ass faction mod) a hull mod called AI integration. The console will then explain the command and possible ways of use. Last Update: 14 Apr 2022. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. . - ModInfo, shows detailed info about a mod, including what ships, fighter. Select the fleet and enter the following console command without quotes: "damage 50000" This will deal 50k damage to the fleet. Huh. I'm at 2/2 colonies with 3 more being managed by admins, and I'm trying not to deal with the fallout from using an alpha core. 34. You can get a list of all condition IDs with "list conditions", and a list of conditions on the current market by entering AddCondition or RemoveCondition without arguments. 95a] Automated Commands Mod, the choice for serious players seeking advanced features and customization options. Default Console commands uses Ctrl+Backspace to bring up the menu. Forward time to see changes. Other mods can add their own console commands or override base commands; instructions for adding custom commands can be found in a document in the. BAD_SYNTAX). Thanks Crimsteel for reporting a crash caused by TASC incompatibility with the latest version of IE! 8. This mod is for you! Hold the middle mouse button and the game becomes 2x faster. New comments cannot be posted. 9 console commands 2021. This happens both in a game that was created in 0. With a planet selected run these commands to add or remove planet modifiers. You can also add alias spawnstableloc to the start of that command to make a permanent alias. I'd avoid using it entirely for the time being. Though I'm having some issues, nothing crashing or anything, but i can't seem to get two commands to work. It used to be called Starfarer. SpaceMarine_CR • 2 yr. Top 2% Rank by size. i just edited my save, just search for the ship name (not the ship type) and all the hull mods that are in its section, then remove the mod you want. Commander; Posts: 211; Re: [0. ConsoleCampaignListener$CampaignPopup$KeyListener. About 2 pages after that (depending on how many weapons the ship has), you'll see some text that looks like this: Changes to existing commands: - AddCrew: - No longer accepts a crew XP level argument. will I still need to do the quest? Logged Jaghaimo. scarface2cz. Common Radar. Command points are required to create assignments and give direct orders to the fleet during combat. You can add specific deposit (i. pooky207 • 3 yr. Is it Possible to Mod/Change the maximum Stable Locations per system? as my question above, is it possible? & is it also possible to change the maximum we can add? Has worked perfectly for me in the past, not sure about current patch tho. It is fun now!!!!This is my 2nd modded playthrough and it looks like some of the quests in the mods isn't triggering properly. do this to make sure you're using the right command. jpg (79. Command Relay Maintenance Parts Sub-Command Node Robotic Replacement Parts Human Interface Node robots: robots ability to do jobs has been changed, they now rely on AI cores to command them, and restive detergents when no AI core in is cargo, and buffs when there is one. Primary reason would be because many (like 10% or 15%) of the pictures have helmets on anyways and it's a bit jarring calling your character "Mr. However, some people avoid use of major god-mode-capable mods, such as deleting console commands in rimworld due to the temptation of using it to make things a bit easier being too great for many mortals to. NullPointerException. level 1. usually this is not a problem since i. Scroll down a bit to Extra Features (Right under Sprint) 4. do this to make sure you're using the right command. 65f); and change -0. Stay with your frontline, and once an enemy starts to get weakened, pulls back or gets seperated, jump in and destroy them, then pull back. GraphicsLib is a mod package containing numerous graphical improvements, including a variety of effects plugins, a dynamic lighting engine, and a screen-space distortion shader. 95a. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. There's a zip in the console mod folder containing a second mod with example commands for other modders to learn from. ago. Or add Tera forming mod, it allow you to make terran world in any location in any type planet in the system. 48856 Posts 3448 Topics Last post by LngA7Gw in Re: [0. Open comment sort options. -Added an argument for console command RCSWApplySecureMarkets for selecting what type of markets get Patrol HQs (same config as SMaddPatrolHQ)-Added two new console commands, RCSWForceDoctrineUpdate and RCSWGetMarketScores. 2 - Take note of the names of any of the pre-existing planets (not ones you have spawned), or if you there weren't any colonize one of the spawned planets and use the colony name. Add a Comment. r/starsector. Otherwise, look through the planet tab of the Intel screen and it shows all planets, which can be filtered to uninhabited and then sorted by various options. If you never saw the board at all though, either you somehow disabled the bounty board in the mod's settings,. With no planetary features, a planet will have no districts. (except redacted and others with the no recover. However, I have managed to turn on dev mode and turn on. showMessage(). An unofficial developer's console for Starsector. I'm playing with the Console Commands mod and the Terraforming mod in my current campaign, and I would like to terraform several of my barren worlds into terran worlds, but it requires water to be added to the planet, which can only be done with the Ismara's Sling on a water world/frozen world or an Asteroid Processing structure on an orbital. I don't. The reason I know this is because I spent all day surveying all of the systems. With an alias, spawnstableloc will work as shorthand for the full command. Use "findship [ship ID]" You can look at ship ids using the command "list ships". redduck12 • "mod" "author" • 3 yr. 96a] Console Commands v2023. SbS: Download Lazylib and Console command mod (both made by LazyWizard), unzip both into seperate folders in the mods directory (in main folder of star sector) once that is done, make sure both mods are enabled on launch, after that go into the console window inside the game and typeRunCode Global. I don't have any plans to create a proper system for choosing traits, and that's not likely to ever change. Go to starsector r/starsector. Last Update: 06 May 2023. It's because you're passing in the wrong planet type ID. As someone else has said, with the latest version of Nex, you can skip the story in character/sector creation. For example, the [Tahlan shipworks] mod suggests that I can find derelict halbmond carriers in any blackhole system, but I've explored every single one and I'm yet to find the carrier. New commands: - Clear, clears the text from the campaign pop-up. You want the: list ships command. 1 13 Share Sort by: Open comment sort options Add a Comment Arcturi0n • 1 yr. After much research and testing, I've nailed down a code that is ran with the Console Commands mod "runcode" command. - interact with Jangala, trade, colony info, allowed to toggle free port status. Download v1. Factions. ) Save your game. ModsArsenal ExpansionBetter ColoniesComb. Vella from the Unofficial Starsector Chat discord for making the plasma flux catalyst cargo item icon; Thyrork, Phearlock, Ishman, Strb 103D for being a beta tester for the mod's update, which had undergone extensive changes and crashes. Go to Hotkey. ago. It took me a while to find out these commands since they are not on the Console Commands main page of the wiki. 3Check starsector. 1. its primary downside is not having a more interesting exotic full metal salvo now works for the initial burst of damage and actually speeds up projectiles, although the initial burst can't be sped up due to game limitations. Download. It randomly puts down a planet but they aren't very good so you have to use the syntax spawn planet *planet type* and you can put down as many as you want. - Using this command without arguments gives as many crew as your fleet can. 95. 0 WIP 6, utility) lw_lazylib (LazyLib by LazyWizard, version 2. Press ctrl-backspace to bring up the console commands and copy/paste this code then hit enter. I do heavily recommend console commands anyway, though, as well as the various other quality of life mods from the mod index here. 65f to 0f or something like that Edit: Or use console commands as Tarti mentioned1 - Create all your planets using the spawnplanet command. Reply. Console Commands has a command for infinite CR. 95a as well as a fresh one that was just created in 0. Load your save, press ctrl+backspace, typer "devmode", press Enter. hiya! i'm hoping that "reset follower's skill points" is a console command already, or is possible theoretically. It gives the player the ability to make a decision to go to a specific location to hire a specific officer. Moreover, to help you get started on tweaking the game, the download also includes instructions for adding custom. Add a Comment. I am trying to start a new campaign and I plan on save scumming a little bit to find a good system. v1. The mechanics with them are as follows: All colonies above a certain amount of Pather Interest will gain a Luddic Path Sleeper Cells colony modifier. xml" using Notepad++. This gives them back a foothold in the game. 2021/8/13晚社畜z某终于想起了这个帖子并补档了链接(0. 3. of couse i looted it but my ships keep orbiting it instead of the planet. Author Topic: [0. Lastly, if you dont want to edit the save file directly you can install the DIY planets mod that allows you to terraform planets, activate devmode (either through settings or through the console command), then use the provided options to terraform your planet however you want - each change is reflected visually, so if you make it a terran world. bobkiller410. 04. Adds the Anarakis Reparations Society, a duplicitous quasi nation of privateers flying fragile, angular ships designed to avoid fair fights, and capitalize on unfair ones. If you press the up arrow while in the console it will select the last command you used similar to bash or cmd, however, it only stores the last 1 command used. It used to be called Starfarer. I ctrl + F Asmal, find the planet (<name>Asmal</name>), then ctrl + F "incomemult" and search down. This includes any version from 95 to Unite to any of the console titles. "list blueprints" to list all the game's available bps and bp packages. 0 coins. 05)folder 1. If you're using DIY planets you can use the irradicator item to get rid of the transplutonics. Then hit leftshift+backspace. Main article: Console commands. Get it Godmode is still slightly buggy. Instructions This is installed just like any regular mod. Oh god, now I’m imagining starsector with multiple speices. What kind of corruption issues are you referring to? The console mod is very unlikely to be the culprit behind any crashes while saving. You can try the [MagicLib_listRequirements] command to see when they'll spawn. 2. There are console command mod, it allows you to put any command to your game with easy. 47K subscribers in the starsector community. Mods are listed in alphabetical order within their. 455 votes, 64 comments. r/starsector • 19 days ago. 2D RPG/Trade/Fleet Combat Game. Stacks well with +20% to performance from a level 5 pilot. A word of warning though, using console commands like this breaks immersion hard. Multiple planets, some resources on them, at least one stable point and close to core is all you need for happy colonizing. No longer work as of 0. Community Command Points Edit Command points used for specific commands, such as supporting a ship, defending a waypoint and capturing nav buoys and comm relays. This will require Alpha core, some fuel and machinery. The generation script for gates and cryosleepers is horrible, tbh, every item of interest spawns in clumps, instead of being more uniformly distributed. Reply MaddLlama14 • Additional comment actions. r/starsector. 96a version of Illustrated Entities. 4-RC3 16. Re: [0. You can use the console command mod to just spawn the officers you want. 0 WIP 7. So it'd be runcode StarSystemAPI system = Global. I thought removing the colony via Console Commands would eventually lead to all the fleets to despawn (like you would expect of patrol fleets from a High Command) but instead it seems that the fleets spawning is independent of the colony and are hard-coded towards the planet (I can only speculate since the mod is closed-source). It is divided into four modules; Lost Glory, Vaults of Knowledge, The Sleeper and Virtue of Society. Automated with data. . Put it in the mods folder and make sure it’s tagged in Starsector’s launcher. mansaf2001. I hit my hotkey for active search and hitting the hotkey for stable burn to move at a steady. Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources; Upload permission You are not allowed to upload this file to other sites under any circumstances; Modification permission You must get. You can check where goods are sold the cheapest and bought for the highest by pressing the “F1” key on any good. help list. Buying and selling drugs is so simple you can do it at the start of the game. With a planet selected run these commands to add or remove planet modifiers. Credits Zaphide: the original Exerelin Dark. It is capable of extracting energy on an astronomical scale directly from the linked star. All planets have a random number of planetary features which increase the number of districts a world can support. Open up your Starsector install directory, find your saves and the save game folder for the campaign you're currently playing right now. That's due to the rewrite of the game's launcher in the last Starsector update. About 2 pages after that (depending on how many weapons the ship has), you'll see some text that looks like this:Another useful one for users who have a mind to make their own mods, the Console Command mod, obviously, adds a developer’s console to Starsector. The majority of the time you can type something close to what you want to do in and it will recommend to you how to properly execute the command. This mod intends to change the way AI officers assigned to automated ships affect the rest of your fleet. View mod page; View image gallery; Legacy of Arkgneisis. I'll just leave them here for posterity, in case someone else needs them, hoping someone will eventually update the wiki page and include them. 3. Download console commands mod. That is the only thing I can think of at the moment. - start game. The notes here regarding methods are directly cribbed from code comments in HullModEffect (v0. Now would be the "setmarketowner [market name here] [faction name here]" phase. It allows you to search for officers and their locations. AddXP with no arguments now gives you enough XP to reach the next level. The Gas station mod has the Laeptus 20000 you can get by maxing out the relationship bar with that crazy scientist. Would it be possible to have it save the last few (5 or 6) unique commands? 2. Reply More posts you may like. json line 395 "baseShipRecoveryChance":0. If you are playing with mods do List conditions with the Console command mod. Whether you’re looking to add more variety to your battles, or just need a little extra help getting things done, these commands are perfect for you! Download Mod. While the commands themselves aren't case sensitive, arguments are. zip(Console Commands v2023. ago. As mentioned, the console command mod includes a survey option. This mod adds a developer's console to Starsector that can be summoned with control+backspace. "list ships" then find the name of the ship. You can do this via console commands by typing in "list special", this will give you a list of all special items, most which will be blueprint packages. • 4 yr. 4. Ah, yeah, only Domain knew how to build real comm relays so I guess you'll have to go find a suitable system with one. "list commands agent" will list all commands that have the word 'agent'. I recommend it for acquiring ten max level officers with matching skills (and cute portraits). I'm playing with the Console Commands mod and the Terraforming mod in my current campaign, and I would like to terraform several of my barren worlds into terran worlds, but it requires water to be added to the planet, which can only be done with the Ismara's Sling on a water world/frozen world or an Asteroid Processing structure on an orbital. 1) Have a rally point for your fleet, somewhere near the center of the map. Console Commands-2-2023-05-05-1683408841. Download Console Commands Mod > Here. The console commands mod on the forums seems to be what you're looking for. Underworld and Ship/Weapons Pack. Dev build (July 12, 2020) Pre-release. Scan Those Gates can be safely removed from an active game by running the console command "RemoveScanThoseGates", saving the game, and then removing the mod. The mechanics, theme, and interface of this. Explore the Galaxy - Adds a console command to filter for systems by criteria. 0:00, Download Mod1:11, Install Mod2:19, Using CheatsFiles:Console CommandsSite Link - Download lin. Add a Comment. Not in vanilla, but there are a few mods that let you retrain officers. Ivaylo Kovatchev): Starsector and its content Zaphide: The original Exerelin LazyWizard: Version Checker, Console Commands and other code Soren: Player flags Tartiflette: Prism. 7 (March 16, 2017) ===== New features: - Added RecheckVersions command (only if Console Commands mod is installed) - Mods that don't support Version Checker are now shown in the notification dialog along with their current version and a link to the forum's Mod Index so you can. Added a console command: AddAdminBC that lets you add administrators of the tier system that Better Colonies use. giveship command will not work with that. In console commands, type: help all. Console Commands. json's OfficerManager script again. Current features: Input commands using a custom overlay. 95a, complain to Alex for this feature return by asking him to incorporate event. You can replace "stable_location" with whatever you want to spawn if you know the ID of that entity. So I was messing around with the mod too just running console commands and seeing what the mod had to offer. 2D RPG/Trade/Fleet Combat Game. Locked post. json) and changing the value of maxColonySize. Make sure you make a backup first, in case you do anything wrong. Anyway, to fix it open your campaign. With the command addspecial ship_bp valkyrie. ago. zip(Console Commands 3. It only triggers once though, so if you already saw and forgot where it was you're screwed. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. It can be brought up through a simple Ctrl+backspace command. i just edited my save, just search for the ship name (not the ship type) and all the hull mods that are in its section, then remove the mod you want. While the commands themselves aren't case sensitive, arguments are. Added ReloadRadar console command (only if Console Commands mod is enabled) Battle progress renderer changes: - Allies have their own section of the bar Combat ship renderer changes: - Allied ships have their own color New campaign renderer: NebulaRenderer - Handles nebula and deep hyperspace, does not show hyperspace storms yet Re: How to remove (s) mods / s-mods /smods. Remnant Nexus and other stations are technically fleets, these require somewhat different and more code to spawn. Logged Fokka. The old launcher used Swing, so certain UI classes that the combat pop-up relies on would already be initialized when it needed them.